Clipping and Curation
A screenshot of the Curation interface, showing a video player on the left, and a list of playlists to select on the right. Above the lists of playlists is a call-to-action to add this clip to an athlete's highlights.
Context Hudl’s users spend a lot of time in Hudl watching video, poring over data, and finding insights and tendencies. It’s critical to make this time as worthwhile as possible. So Hudl gives users the ability to save clips to playlists. These playlists can be sent to other coaches and athletes, saved for film review with the whole team, or used at practice to find areas for improvement.
The Problem The default Hudl clips can be lengthy. But athlete attention spans are short. Coaches often prefer to tighten the focus onto a smaller section of video. We knew from product feedback, usage metrics, and user interviews that trimming was too cumbersome. They had to navigate to the playlist and adjust the trim there. This needed to be faster. Much faster.
The Solution We decided that the new curation tool should be as quick as possible, while allowing users to jump into more detailed options as needed. They should be able to hit a button and immediately save a pre-trimmed clip to their most recent playlist. Or they could jump into a fine-grained editing tool, adjusting the trim, choosing which playlists to save to, or adding comments. We often compared this progression to a swimming pool. It's all one workflow, one pool, but they can start in the shallow end and effortlessly move to the deep end as needed.
A whiteboard in collaboration tool Miro. It has several stickies in different colors and several blocks of longer text.
To get there, we had several questions to answer; about different types of playlists, the different states the UI, video, or data might be in, the possible entry points for the workflow, the expectations based on past tools and experiences, the depth of features possible when saving, and so on.
For any of those questions, there was lots of exploration to do.
Two papers, each having eight different sketches of UIs for the curation workflow. There are several white digital note cards with text next to each of the papers.
Some prototyping was done on paper, some in Figma, and some in Origami Studio when detailed interaction with video was critical.
A Figma board showing several low-visual-fidelity wireframes of the curation workflow. There are also some pieces of longer form text visible.
An Origami Studio patch board, showing several patches of different colors in groups, which some connections between them.
A Figma board showing several higher-visual-fidelity mockups of the curation workflow, on both web and mobile.
Clicking a button automatically saves a sport-specific amount of video. Here, with basketball, it would be 8 seconds. This time was based on conversations with basketball users. Other sports—soccer, baseball, softball, wrestling—would have durations specific to the needs of their users.
A notice UI element indicating that an eight second clip has been saved to a playlist called '1/4 Defense'.
Users can expand the notice above to either select different playlists, or to completely adjust the trim.
An interface for choosing a playlist. Several different playlist options are shown, each with a radio button. There is a search box. Between those is a call-to-action encouraging the user to send the clip to Kai's highlights.
Usability tests proved that this greatly improves the utility of clips and radically increases the speed with which users can curate clips, saving them an immense amount of time. And if there's something Hudl coaches want more than anything else, it's time.